Hi all, so last time I mentioned that the next post would be another Designer Commentary, and here we are.…
It’s like the F5 key is broken. I’ll back up. Here at Star Frog Games we do playtests. Lots of…
The issue was never the Hypnotic Specter, it was the Dark Ritual. In early Magic, there was a card called…
I’ve been spending a lot of time thinking about the concept of power, especially in terms of Dungeon Quest. I…
Dungeon Quest is a placeholder name, which is going to make for some odd Google searches one day due to…
We have so much to talk about today. Let’s start with some Dungeon Quest musings, specifically the concept of a…
Something that I thought a lot about while designing Dungeon Quest was the colors. By “color” I don’t mean in…
Picking up where we left off, there are 2 things I want to talk about. First, four posts in 2…
Alright then, so last time I mentioned that instead of the normal development chat that I usually talk about while the development is happening, instead I would write a series of designer notes to bring you up all up to speed on the most basic foundation of what DQ is – deck drafting.
I am pleased to present to you the newest game from Star Frog Games – Dungeon Quest! It’s (current) tagline is “The Cooperative Deck Drafting Dungeon Crawling Card Game,” which is a pretty thorough description of what the new game is.