Eventually I will get back into the habit of writing these posts closer to the activities that actually generated the…
In this post we have updates (and art!) for Dungeon Quest: Adventure, and take a walk through sticky problem town with a Paper Zeppelin level coding issue. Much wow.
Things have been busy here at Star Frog HQ of late. Busy in a good way, and cracking progress is…
Yeah, there’s nothing particularly paralytic about the parallax effects I’ve been implementing in Paper Zeppelin. I just like alliteration when…
Come along and see the newest updates on Paper Zeppelin. The new enemy just ported in, and a long discussion about efficiency.
Today we’re going to go into the weeds and a bit of coding theory, since I am currently in the…
So here’s a fun fact – enemies are back online again. Well, at the very least the dive bombing enemies…
This is normally where I say something pithy, confused, or occasionally random to get into the meat of the post.…
Sometimes a bit of game development is easy, and you sit there, slightly dumbfounded, because you expected that bit to…
Nailed it. It turns out that I was right, and somewhere along the line of installing something or another, my…