Dungeon Quest Design Document

This is the official Dungeon Quest design document. A design document is not the instructions for how to play the game. Instead it is a description of the game, the mechanics, and the interactions. Think of it more like a blueprint.

Now, below you will see some strange things. Some of them are standard operating procedures for a game design document, and some are just things that I do. The black text, is the original version of the mechanic or feature. Blue text is a subsequent alteration of the original version. So if something was added after the fact (like during play testing) it will be marked in blue. Finally, if something is highlighted in red, that means that it is no longer in the game. I don’t delete things in a game design document, because I like to be able to see at a glance what we have attempted before.