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Category: Game Design

Proof of Life

July 11, 2021 Eric Leave a comment

Oh yes, this one starts off with a pun. Figured I would do something different this time, since the last…

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Posted in: Dungeon Quest, Game Design

Dance Dance Resolution

June 30, 2020 Eric Leave a comment

Been spending a bit of time thinking about the resolution of Paper Zeppelin. The main issue that I’ve been thinking…

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Posted in: Engine Workings, Game Design

Fun With Maths

May 18, 2020 Eric Leave a comment

This post started off just as notes that I was taking for myself, and so I’ve presented those thoughts, slightly…

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Posted in: Dungeon Quest, Game Design

Dungeon Quest – Encounters Part 2

May 5, 2020 Eric Leave a comment

Welcome to part 2 of the Developer Notes for encounters in Dungeon Quest: Adventure. Last time we went into how…

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Posted in: Dungeon Quest, Game Design

Dungeon Quest – Encounters

April 27, 2020 Eric Leave a comment

Hi all, so last time I mentioned that the next post would be another Designer Commentary, and here we are.…

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Posted in: Dungeon Quest, Game Design

Lock Down

March 26, 2020 Eric Leave a comment

It’s like the F5 key is broken. I’ll back up. Here at Star Frog Games we do playtests. Lots of…

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Posted in: Coding, Dungeon Quest, Engine Workings, Game Design, Paper Zeppelin

Lightning Strike(s)

March 6, 2020 Eric Leave a comment

The issue was never the Hypnotic Specter, it was the Dark Ritual. In early Magic, there was a card called…

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Posted in: Dungeon Quest, Game Design

Now You’re Playing with Power

Eric Leave a comment

I’ve been spending a lot of time thinking about the concept of power, especially in terms of Dungeon Quest. I…

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Posted in: Coding, Dungeon Quest, Game Design, Paper Zeppelin

Dungeon Quest – On Theme

February 27, 2020 Eric Leave a comment

Dungeon Quest is a placeholder name, which is going to make for some odd Google searches one day due to…

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Posted in: Dungeon Quest, Game Design

Legacy

February 20, 2020 Eric Leave a comment

We have so much to talk about today. Let’s start with some Dungeon Quest musings, specifically the concept of a…

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Posted in: Dungeon Quest, Game Design, Paper Zeppelin

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