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Category: Engine Workings

Miles of Tiles

September 30, 2020 Eric Leave a comment

Eventually I will get back into the habit of writing these posts closer to the activities that actually generated the…

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Posted in: Engine Workings, Paper Zeppelin

The Pretty-fication Protocol

September 4, 2020 Eric Leave a comment

In this post we have updates (and art!) for Dungeon Quest: Adventure, and take a walk through sticky problem town with a Paper Zeppelin level coding issue. Much wow.

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Posted in: Dungeon Quest, Engine Workings, Paper Zeppelin

Cloud Nine

August 17, 2020 Eric Leave a comment

Things have been busy here at Star Frog HQ of late. Busy in a good way, and cracking progress is…

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Posted in: Engine Workings, Paper Zeppelin

Parallax Paralysis

July 29, 2020 Eric Leave a comment

Yeah, there’s nothing particularly paralytic about the parallax effects I’ve been implementing in Paper Zeppelin. I just like alliteration when…

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Posted in: Dungeon Quest, Engine Workings, Paper Zeppelin

Background Information

July 17, 2020 Eric Leave a comment

Come along and see the newest updates on Paper Zeppelin. The new enemy just ported in, and a long discussion about efficiency.

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Posted in: Engine Workings, Paper Zeppelin

Dance Dance Resolution

June 30, 2020 Eric Leave a comment

Been spending a bit of time thinking about the resolution of Paper Zeppelin. The main issue that I’ve been thinking…

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Posted in: Engine Workings, Game Design

A History of Violence

June 15, 2020 Eric Leave a comment

So here’s a fun fact – enemies are back online again. Well, at the very least the dive bombing enemies…

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Posted in: Engine Workings, Paper Zeppelin

In Control

April 1, 2020 Eric Leave a comment

Sometimes a bit of game development is easy, and you sit there, slightly dumbfounded, because you expected that bit to…

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Posted in: Coding, Engine Workings, Paper Zeppelin

Gaining Ground

March 30, 2020 Eric Leave a comment

Nailed it. It turns out that I was right, and somewhere along the line of installing something or another, my…

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Posted in: Engine Workings, Paper Zeppelin

Lock Down

March 26, 2020 Eric Leave a comment

It’s like the F5 key is broken. I’ll back up. Here at Star Frog Games we do playtests. Lots of…

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Posted in: Coding, Dungeon Quest, Engine Workings, Game Design, Paper Zeppelin

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