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Category: Coding

Nullification Theory

June 24, 2020 Eric Leave a comment

Today we’re going to go into the weeds and a bit of coding theory, since I am currently in the…

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Posted in: Coding, Paper Zeppelin

In Control

April 1, 2020 Eric Leave a comment

Sometimes a bit of game development is easy, and you sit there, slightly dumbfounded, because you expected that bit to…

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Posted in: Coding, Engine Workings, Paper Zeppelin

DL Hell

March 30, 2020 Eric Leave a comment

Well I figured out why the content pipeline for Monogame is ass. So previously when I was in the process…

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Posted in: Coding, Indie Production

Lock Down

March 26, 2020 Eric Leave a comment

It’s like the F5 key is broken. I’ll back up. Here at Star Frog Games we do playtests. Lots of…

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Posted in: Coding, Dungeon Quest, Engine Workings, Game Design, Paper Zeppelin

Now You’re Playing with Power

March 6, 2020 Eric Leave a comment

I’ve been spending a lot of time thinking about the concept of power, especially in terms of Dungeon Quest. I…

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Posted in: Coding, Dungeon Quest, Game Design, Paper Zeppelin

Rocket Science

October 10, 2011 Eric Leave a comment

So much good stuff. Some of it has to do with the engine and Paper Zeppelin others have to do…

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Posted in: Coding, Paper Zeppelin

The Speed of Ground

August 14, 2011 Eric Leave a comment

I figured that going with something as simple at Crazy Train would be too easy (unlike spelling today – I’ve…

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Posted in: Coding, Engine Workings, Paper Zeppelin

Thinking Out Loud

August 10, 2011 Eric Leave a comment

Let’s get this out of the way right now – this post doesn’t really do anything and odds are won’t…

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Posted in: Coding, Engine Workings, Indie Production, Paper Zeppelin

The Quiet Flicker of Invincibility

August 9, 2011 Eric Leave a comment

Lots of good work done yesterday. Insomnia will do that from time to time, keeping me up into the wee…

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Posted in: Coding, Paper Zeppelin

Re-Cursing at the Screen

July 16, 2011 Eric Leave a comment

I will get around to making these more frequent. Although there is a lot of stuff to cover each time…

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Posted in: Coding, Engine Workings

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