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Author: Eric

Proof of Life

July 11, 2021 Eric Leave a comment

Oh yes, this one starts off with a pun. Figured I would do something different this time, since the last…

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Posted in: Dungeon Quest, Game Design

The First Draft

January 20, 2021 Eric Leave a comment

Today is a pretty great day, all things considered. Professionally, personally, and Star Frog related. It’s really the trifecta of…

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Posted in: Dungeon Quest

Quest Received

December 6, 2020 Eric Leave a comment

It’s been a while. It really has, so let’s do what we do here and pull back the curtain just…

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Posted in: Dungeon Quest, Indie Production

Miles of Tiles

September 30, 2020 Eric Leave a comment

Eventually I will get back into the habit of writing these posts closer to the activities that actually generated the…

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Posted in: Engine Workings, Paper Zeppelin

The Pretty-fication Protocol

September 4, 2020 Eric Leave a comment

In this post we have updates (and art!) for Dungeon Quest: Adventure, and take a walk through sticky problem town with a Paper Zeppelin level coding issue. Much wow.

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Posted in: Dungeon Quest, Engine Workings, Paper Zeppelin

Cloud Nine

August 17, 2020 Eric Leave a comment

Things have been busy here at Star Frog HQ of late. Busy in a good way, and cracking progress is…

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Posted in: Engine Workings, Paper Zeppelin

Parallax Paralysis

July 29, 2020 Eric Leave a comment

Yeah, there’s nothing particularly paralytic about the parallax effects I’ve been implementing in Paper Zeppelin. I just like alliteration when…

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Posted in: Dungeon Quest, Engine Workings, Paper Zeppelin

Bombs Away

Eric Leave a comment

We’re almost back to Zero, which is a good thing in this context. Some months ago I set out to…

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Posted in: Uncategorized

Background Information

July 17, 2020 Eric Leave a comment

Come along and see the newest updates on Paper Zeppelin. The new enemy just ported in, and a long discussion about efficiency.

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Posted in: Engine Workings, Paper Zeppelin

Dance Dance Resolution

June 30, 2020 Eric Leave a comment

Been spending a bit of time thinking about the resolution of Paper Zeppelin. The main issue that I’ve been thinking…

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Posted in: Engine Workings, Game Design

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