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Author: Eric

The Once and Future Something or Other

January 26, 2010 Eric Leave a comment

Controller input is done. All done. From the front menu to the combat controls, the buttons and the sticks just…

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Posted in: Engine Workings, Indie Production, The Thief's Tale

Archaeologist

January 22, 2010 Eric Leave a comment

No real game development news today, but I do have something simmering which may turn out to be downright delicious.…

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Posted in: The Thief's Tale

Control Freak

January 15, 2010 Eric Leave a comment

The controls are more or less all done for The Thief’s Tale now. The sticks work and everything is really…

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Posted in: Engine Workings, The Thief's Tale

(Get)ting a Clue

January 12, 2010 Eric Leave a comment

I’ll get right into the titles today. I tend to ramble about before finally getting to the point, and not…

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Posted in: Coding

Paper Zeppelin

January 7, 2010 Eric Leave a comment

I’ve been making some really excellent process on the finer points of C# and Object Oriented Programming in general. My…

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Posted in: Coding, Paper Zeppelin

Free Radical

December 30, 2009 Eric Leave a comment

I was doing some thinking recently. I was thinking about my current job and how, in my free time on…

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Posted in: Indie Production

A Controlling Interest

December 28, 2009 Eric Leave a comment

I believe that I had previously mentioned that once I had a gamepad working it would be a “Rockstar Moment,”…

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Posted in: The Thief's Tale

Alchemist

December 17, 2009 Eric Leave a comment

It’s that time of year again. The time after IGF where I have about zero stress and get to indulge…

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Posted in: Game Design

With This Ring I Thee Kill

December 14, 2009 Eric Leave a comment

No game development news really today. Other than continued work towards the port is on hold for a few weeks.…

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Posted in: Lamentations

Traveling Without Moving

December 11, 2009 Eric Leave a comment

C# University keeps some incredibly odd hours, with personal study seemingly located between 10:00 PM and ending sometime before the…

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Posted in: Coding

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