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Category: Coding

Hard Cast

March 31, 2011 Eric Leave a comment

As weird as it may sound, all of that somewhat esoteric math that I previously talked about was somewhat tricky…

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Posted in: Coding

Target Acquired

March 22, 2011 Eric Leave a comment

If you were pondering what I’m pondering (other than wondering if, provided the shrimp was giant enough, you could ride…

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Posted in: Coding, Paper Zeppelin

Crashing With The Possibility of Burning

March 20, 2011 Eric Leave a comment

So now the fighters are all done. Yesterday they had the problem of shooting which I call, not altogether affectionately,…

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Posted in: Coding, Paper Zeppelin

Return to Sender

March 16, 2011 Eric Leave a comment

Damn it feels good to be working again. It seems that not only has my time away from this finally…

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Posted in: Coding, Engine Workings, Paper Zeppelin

PZ Like Sunday Morning

March 7, 2011 Eric Leave a comment

The Big List is together for Paper Zeppelin, and at first blush it seems like a lot. I’ve made the…

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Posted in: Coding, Engine Workings, Paper Zeppelin

The Word

April 1, 2010 Eric Leave a comment

Boy was I up late last night. I was chasing the ability to read letters in a word, and I…

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Posted in: Coding, Paper Zeppelin

Members Only

March 16, 2010 Eric Leave a comment

So it turns out I was both correct and wrong in equal measure regarding the previous posts. First of all,…

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Posted in: Coding

Creationism

March 11, 2010 Eric Leave a comment

Yesterday I got the first type of Crasher enemy installed into the code that will eventually be Paper Zeppelin. In…

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Posted in: Coding, Paper Zeppelin

Collision Imminent

March 9, 2010 Eric Leave a comment

I’ve found the fourth piece. Yes I did. This “fouth piece” is the final bit needed for a game to…

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Posted in: Coding, The Thief's Tale

Keeper of the House

March 5, 2010 Eric Leave a comment

I’m thinking that I’ve got a pretty goo handle on C# now. It’s not quite yet enough for me to…

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Posted in: Coding, Paper Zeppelin

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