Something that I thought a lot about while designing Dungeon Quest was the colors. By “color” I don’t mean in…
Picking up where we left off, there are 2 things I want to talk about. First, four posts in 2…
Alright then, so last time I mentioned that instead of the normal development chat that I usually talk about while the development is happening, instead I would write a series of designer notes to bring you up all up to speed on the most basic foundation of what DQ is – deck drafting.
Bloody hells I hate the level that I’m building. It’s just not working. I keep throwing ideas and assets at…
Been busy recently, lots of stuff to talk about, yet will probably talk about most of it later. Instead, I’m…
I get the impression as I sit down to write this that I’m probably not finishing this the same day…
Did some playtesting recently, or rather, I had some playtesting done and I came to a couple of conclusions. First…
Yeah, let’s take a break today from our normally scheduled programming chat to consider some design stuff today. I did…
I’m finding myself in a somewhat positive situation now. Well, it has the possibility to be positive, in spite of…
Let’s get this right out of the way, and then I’ll get into my post (It seems that my absence…