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Category: Game Design

Dungeon Quest – Colors

February 10, 2020 Eric Leave a comment

Something that I thought a lot about while designing Dungeon Quest was the colors. By “color” I don’t mean in…

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Posted in: Dungeon Quest, Game Design

Dungeon Quest – Drafting Part 2

January 31, 2020 Eric Leave a comment

Picking up where we left off, there are 2 things I want to talk about. First, four posts in 2…

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Posted in: Dungeon Quest, Game Design

Dungeon Quest – Drafting Part 1

January 23, 2020 Eric Leave a comment

Alright then, so last time I mentioned that instead of the normal development chat that I usually talk about while the development is happening, instead I would write a series of designer notes to bring you up all up to speed on the most basic foundation of what DQ is – deck drafting.

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Posted in: Dungeon Quest, Game Design

Training Day

September 7, 2011 Eric Leave a comment

Bloody hells I hate the level that I’m building. It’s just not working. I keep throwing ideas and assets at…

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Posted in: Game Design, Paper Zeppelin

Map Maker

July 6, 2011 Eric Leave a comment

Been busy recently, lots of stuff to talk about, yet will probably talk about most of it later. Instead, I’m…

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Posted in: Game Design, Paper Zeppelin

Balancing Act

June 20, 2011 Eric Leave a comment

I get the impression as I sit down to write this that I’m probably not finishing this the same day…

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Posted in: Game Design, Paper Zeppelin

Falling Up

June 19, 2011 Eric Leave a comment

Did some playtesting recently, or rather, I had some playtesting done and I came to a couple of conclusions. First…

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Posted in: Game Design, Paper Zeppelin

The Decider of Things

April 1, 2011 Eric Leave a comment

Yeah, let’s take a break today from our normally scheduled programming chat to consider some design stuff today. I did…

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Posted in: Game Design, Paper Zeppelin

Quest Line

November 5, 2010 Eric Leave a comment

I’m finding myself in a somewhat positive situation now. Well, it has the possibility to be positive, in spite of…

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Posted in: Game Design, Indie Production

Quisnam Partum Intentio?

August 18, 2010 Eric Leave a comment

Let’s get this right out of the way, and then I’ll get into my post (It seems that my absence…

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Posted in: Game Design

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