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Category: Paper Zeppelin

Rocket Man

April 8, 2011 Eric 1 Comment

Turrets are done now. Do they work perfectly? Not quite. But here’s the thing and here’s why they are now…

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Posted in: Coding, Paper Zeppelin

300

April 7, 2011 Eric Leave a comment

Wowsa. It’s taken several years, but this is the 300th post. I’ve taken to reading some of the old posts,…

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Posted in: Coding, Indie Production, Paper Zeppelin

Fun with Turrets

April 5, 2011 Eric Leave a comment

If you’d look over yonder ==> at the Big List for Paper Zeppelin, you’ll notice that the Turrets aren’t all…

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Posted in: Coding, Paper Zeppelin

The Decider of Things

April 1, 2011 Eric Leave a comment

Yeah, let’s take a break today from our normally scheduled programming chat to consider some design stuff today. I did…

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Posted in: Game Design, Paper Zeppelin

Target Acquired

March 22, 2011 Eric Leave a comment

If you were pondering what I’m pondering (other than wondering if, provided the shrimp was giant enough, you could ride…

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Posted in: Coding, Paper Zeppelin

Crashing With The Possibility of Burning

March 20, 2011 Eric Leave a comment

So now the fighters are all done. Yesterday they had the problem of shooting which I call, not altogether affectionately,…

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Posted in: Coding, Paper Zeppelin

Can’t Fight the Fever

March 17, 2011 Eric Leave a comment

Eventually, the titles and how I open these things will get better. Or they’ll start off even worse than they…

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Posted in: Paper Zeppelin

Return to Sender

March 16, 2011 Eric Leave a comment

Damn it feels good to be working again. It seems that not only has my time away from this finally…

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Posted in: Coding, Engine Workings, Paper Zeppelin

Collision Course

March 8, 2011 Eric Leave a comment

I got collision to work in Paper Zeppelin yesterday, and now when you crash your little dude into the ground…

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Posted in: Engine Workings, Paper Zeppelin

PZ Like Sunday Morning

March 7, 2011 Eric Leave a comment

The Big List is together for Paper Zeppelin, and at first blush it seems like a lot. I’ve made the…

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Posted in: Coding, Engine Workings, Paper Zeppelin

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