Damn it feels good to be back and working again. I had almost forgotten after so long how downright awesome…
Paper Zeppelin continues making progress. I spent some time over the weekend getting the rest of the level loading system…
Boy was I up late last night. I was chasing the ability to read letters in a word, and I…
Right off the proverbial bat, I still can’t get the C# compiler to notice that I have a text file…
Nope. The title doesn’t make any sense today, and it probably never will. I’m pretty sure that nothing I’m about…
Yesterday I got the first type of Crasher enemy installed into the code that will eventually be Paper Zeppelin. In…
I’m thinking that I’ve got a pretty goo handle on C# now. It’s not quite yet enough for me to…
Ah, much to talk about. Let’s start with the stuff from the last post. The design document for Paper Zeppelin…
I’m now back into C# and the hidden mysteries within. I’m discovering that using a class based language requires some…
Hah, a pun! I didn’t even get to the body of the text before I started throwing puns like Ryu…