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Development Diary

Dungeon Quest: Adventure is GO!

June 25, 2020 Eric Leave a comment

Dungeon Quest: Adventure is now available to play on Tabletopia!

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Posted in: Dungeon Quest, News

Nullification Theory

June 24, 2020 Eric Leave a comment

Today we’re going to go into the weeds and a bit of coding theory, since I am currently in the…

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Posted in: Coding, Paper Zeppelin

A History of Violence

June 15, 2020 Eric Leave a comment

So here’s a fun fact – enemies are back online again. Well, at the very least the dive bombing enemies…

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Posted in: Engine Workings, Paper Zeppelin

Big Drop

June 12, 2020 Eric Leave a comment

This is normally where I say something pithy, confused, or occasionally random to get into the meat of the post.…

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Posted in: Dungeon Quest, Paper Zeppelin

Fun With Maths

May 18, 2020 Eric Leave a comment

This post started off just as notes that I was taking for myself, and so I’ve presented those thoughts, slightly…

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Posted in: Dungeon Quest, Game Design

Just A Little Board

May 11, 2020 Eric Leave a comment

It’s been a busy couple of days here at the Star Frog HQ. The bulk of my development has been…

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Posted in: Dungeon Quest, News

Dungeon Quest – Encounters Part 2

May 5, 2020 Eric Leave a comment

Welcome to part 2 of the Developer Notes for encounters in Dungeon Quest: Adventure. Last time we went into how…

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Posted in: Dungeon Quest, Game Design

Dungeon Quest – Encounters

April 27, 2020 Eric Leave a comment

Hi all, so last time I mentioned that the next post would be another Designer Commentary, and here we are.…

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Posted in: Dungeon Quest, Game Design

In Control

April 1, 2020 Eric Leave a comment

Sometimes a bit of game development is easy, and you sit there, slightly dumbfounded, because you expected that bit to…

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Posted in: Coding, Engine Workings, Paper Zeppelin

Gaining Ground

March 30, 2020 Eric Leave a comment

Nailed it. It turns out that I was right, and somewhere along the line of installing something or another, my…

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Posted in: Engine Workings, Paper Zeppelin

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