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Author: Eric

Double Cross Reference

February 18, 2009 Eric Leave a comment

I’ve found my problem. The brown snake in my cereal so to speak. The nasty metaphor in my post. The…

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Posted in: Uncategorized

High Deaf

February 17, 2009 Eric Leave a comment

Yep, totally misspelled that on purpose. Right then, after yesterday’s, let’s use the term “Statement of Purpose” I went ahead…

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Posted in: Uncategorized

Going for Broke / Plan C

February 16, 2009 Eric Leave a comment

I’m ready for more now. I’m tired of waiting now. I’m ready to have everything I’ve ever wanted. I’m ready…

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Posted in: Uncategorized

Like a Candle in the Dark

February 12, 2009 Eric Leave a comment

The beginnings of the new menu are beginning to form. Like some kind of digital fetus on its way to…

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Posted in: Coding, Engine Workings, The Thief's Tale

I Think I’m Paranoid

February 11, 2009 Eric Leave a comment

Things are clicking along too well. If stuff continues at this rate I may actually finish the new object system…

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Posted in: Uncategorized

“I Am Invincible!”

February 10, 2009 Eric Leave a comment

Epic, that’s how I feel right now. Yes, that is a GoldenEye reference and yes, Boris is my favorite character…

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Posted in: Uncategorized

Combating Mediocrity

February 9, 2009 Eric Leave a comment

The Combat system in Thief is designed from the ground up to be simple. Mostly since I’m not that good…

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Game Design 102

February 5, 2009 Eric Leave a comment

Let’s talk theory, mostly because I got to talk about these things recently and they’re fresh on my mind. I…

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Posted in: Uncategorized

Another Day

Eric Leave a comment

I recently had another job interview. There was an NDA so I can’t go into the specifics, so just assume…

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Posted in: Indie Production

Post Post Mortem

February 3, 2009 Eric 4 Comments

Today the Post-Mortem of The Thief’s Tale went live, and consequently somebody may actually be reading this today. If this…

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Posted in: Indie Production, News

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