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Category: The Thief’s Tale

Spreading Numbers

July 9, 2009 Eric Leave a comment

I’m doing the Cliffs levels again with the basic outline that I described yesterday. It was my intention to make…

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Posted in: The Thief's Tale

Here We Go Again

Eric Leave a comment

The IGF just released their deadlines again. 11-1 is the day. 11-15 is it if my acceptance to Cal State…

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Posted in: Game Design, The Thief's Tale

Killswitch / Once More With Feeling

July 6, 2009 Eric Leave a comment

Okay then. The hop is done and the different wall versions are done now too. Now you can jump from…

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Posted in: Engine Workings, The Thief's Tale

Getting Up

July 1, 2009 Eric Leave a comment

Yesterday I got the new wall hop move worked out. Now when you jump straight up against a wall you…

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Posted in: Engine Workings, The Thief's Tale

Good Behaviour

June 30, 2009 Eric Leave a comment

Yesterday I had a few hours and started ironing the AI system. So I fixed an enemy range issue, so…

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Posted in: Coding, Game Design, The Thief's Tale

Bad Behaviour

June 29, 2009 Eric Leave a comment

The Behaviours are done, and now colored in over there. => They don’t all work quite the way that I…

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Posted in: The Thief's Tale

Flawless Victory

June 25, 2009 Eric Leave a comment

Done. Look at all that orange over there =>. Great development day yesterday, the brain was working in some kind…

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Posted in: Engine Workings, The Thief's Tale

Plop / Superman

June 8, 2009 Eric Leave a comment

Falling is in now, with Physics! Installed it, got it working and fired it up. When I loaded the Jump…

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Posted in: The Thief's Tale

Fire

May 26, 2009 Eric Leave a comment

Yesterday I got the beginning of the En Guarde behaviour in for enemies. It’s not quite done yet and now…

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Posted in: Coding, The Thief's Tale

A Trick of Perspective

May 22, 2009 Eric Leave a comment

Today is a big day. Big-ish anyway. But first, news. Yesterday I got the AI upgraded. Added some failsafe mechanisms…

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Posted in: Indie Production, The Thief's Tale

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