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Development Diary

Witch Doctor

March 21, 2012 Eric Leave a comment

Almost typed Necromancer again, but this time is way different than the last time I had to worry about exchanging…

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Posted in: Indie Production

Exchange Student

March 15, 2012 Eric Leave a comment

And we’re back now. New computer and new resources to get some quality code done. First things, although it’s not…

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Posted in: Indie Production

Requiem

February 6, 2012 Eric Leave a comment

It’s happened again. My computer, and one of the reasons that this blog hasn’t been updated in a while, is…

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Posted in: Indie Production

Down Hill(s)

January 4, 2012 Eric Leave a comment

It’s been a bit since I last posted a proper update. It turns out that certain things take much, much…

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Posted in: Engine Workings, Paper Zeppelin

Rocket Science

October 10, 2011 Eric Leave a comment

So much good stuff. Some of it has to do with the engine and Paper Zeppelin others have to do…

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Posted in: Coding, Paper Zeppelin

We Built This City

September 27, 2011 Eric Leave a comment

Alright then. Couple of things to talk about today. First of all, school is back in session. So these updates…

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Posted in: Engine Workings, Paper Zeppelin

Living in the City

September 9, 2011 Eric Leave a comment

Alright then. Up next on the magic hit parade of levels (where the hits just don’t stop!) is the City…

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Posted in: Paper Zeppelin

Training Day

September 7, 2011 Eric Leave a comment

Bloody hells I hate the level that I’m building. It’s just not working. I keep throwing ideas and assets at…

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Posted in: Game Design, Paper Zeppelin

Changing Track

August 20, 2011 Eric Leave a comment

I’m not having any fun with trains. I’m really not. I hate the little cars and the little turrets that…

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Posted in: Engine Workings, Paper Zeppelin

The Speed of Ground

August 14, 2011 Eric Leave a comment

I figured that going with something as simple at Crazy Train would be too easy (unlike spelling today – I’ve…

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Posted in: Coding, Engine Workings, Paper Zeppelin

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