Back again. Had a good week not programming and playing MGS3 which I may finally finish. Today I added a “Doomed” status, which is what happens when you fall from a high distance. So know if you fall a little you’re good, a medium distance and you take some damage and from a high distance you go into the Doomed status, flail around like a spaz and die when you hit the ground. It’s a little bit of a Candy effect and the regular Fall Status could’ve worked fine, but it looks good and the keys get flushed when you do it, so it has some semblance of an actual gameplay element. So code and a slightly modified Zero sprite, ah a good days work.