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Category: Game Design

Super String Theory

March 31, 2010 Eric Leave a comment

Right off the proverbial bat, I still can’t get the C# compiler to notice that I have a text file…

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Posted in: Game Design, News, Paper Zeppelin

Adatir of Gondor

March 1, 2010 Eric Leave a comment

Ah, much to talk about. Let’s start with the stuff from the last post. The design document for Paper Zeppelin…

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Posted in: Game Design, Paper Zeppelin, The Thief's Tale

Like a Book with Faces

February 2, 2010 Eric Leave a comment

I’m in the middle of some, let’s say stuff, regarding the possibility of doing all of this and maybe getting…

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Posted in: Game Design, Indie Production

Alchemist

December 17, 2009 Eric Leave a comment

It’s that time of year again. The time after IGF where I have about zero stress and get to indulge…

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Posted in: Game Design

Sapped

November 23, 2009 Eric Leave a comment

Over the weekend I had but a single goal – to get the Wall level mapped out. So I had…

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Posted in: Game Design, The Thief's Tale

Machine

August 4, 2009 Eric Leave a comment

You know there was a time when I could do some work and just be happy with it for a…

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Posted in: Game Design, The Thief's Tale

Dropping By

July 22, 2009 Eric Leave a comment

The Cliffs level is still in the same state that it was in previously, since, let’s just say other stuff…

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Posted in: Game Design, The Thief's Tale

Here We Go Again

July 9, 2009 Eric Leave a comment

The IGF just released their deadlines again. 11-1 is the day. 11-15 is it if my acceptance to Cal State…

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Posted in: Game Design, The Thief's Tale

The Star Frog EP

July 8, 2009 Eric Leave a comment

I’ve come to a kind of realization. I’m finding that I want the next project I do to be, faster.…

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Posted in: Game Design, Indie Production

Good Behaviour

June 30, 2009 Eric Leave a comment

Yesterday I had a few hours and started ironing the AI system. So I fixed an enemy range issue, so…

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Posted in: Coding, Game Design, The Thief's Tale

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