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Development Diary

Golden Arches

June 4, 2009 Eric Leave a comment

Dammit, the knock the enemies down code finally works. I found that it wasn’t the falling function per se, it…

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Falling Down

June 3, 2009 Eric Leave a comment

I’m working over the AI states, installing the final Fall Down code and getting the Combo system to work on…

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A Dizzying Height

June 1, 2009 Eric Leave a comment

I’ve read that a good design, like a bonsai tree has everything unnecessary cut out. So in the last 3…

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The Big List

May 29, 2009 Eric Leave a comment

I sat down and did The List today. Wrote out all of the things that need doing for the game…

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Guarded Behaviour

May 28, 2009 Eric Leave a comment

Blocks work again. I spent last night making that happen. Getting hurt too. I found that when you hit an…

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Fire

May 26, 2009 Eric Leave a comment

Yesterday I got the beginning of the En Guarde behaviour in for enemies. It’s not quite done yet and now…

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Posted in: Coding, The Thief's Tale

A Trick of Perspective

May 22, 2009 Eric Leave a comment

Today is a big day. Big-ish anyway. But first, news. Yesterday I got the AI upgraded. Added some failsafe mechanisms…

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Posted in: Indie Production, The Thief's Tale

The Sixth Man

May 20, 2009 Eric Leave a comment

Yesterday I met and added a new member to the Star Frog Project. Let’s call him the Level Designer. All…

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Animated Hate

May 18, 2009 Eric Leave a comment

What’s that? No new post for over a week? If I keep this up I may lose my rap as…

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Page 6 Girl

May 13, 2009 Eric Leave a comment

I got most of the instructions for ThiefEd written out. I need to compress the Source again and post it…

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