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Category: The Thief’s Tale

9-11-07 -3437 Rows

July 18, 2008 Eric Leave a comment

Yesterday I figured out a new collision system using a single background image. So, maybe for the next project. In…

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Posted in: The Thief's Tale

9-4-07 -3381 Rows

Eric Leave a comment

Today I installed a state where you hit the ground hard and stop in your tracks. It’s a little of…

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Posted in: Engine Workings, The Thief's Tale

9-4-07 3306 Rows

Eric Leave a comment

Hello. Actually did work yesterday, but the computer got turned off before I could save the entry. Yesterday I added…

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Posted in: Engine Workings, The Thief's Tale

8-30-07 – 3229 Rows

Eric Leave a comment

Back again. Had a good week not programming and playing MGS3 which I may finally finish. Today I added a…

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Posted in: The Thief's Tale

8-21-07 – 3176 Rows

Eric Leave a comment

No actual coding recently but there was thinking about things. I believe that the issue is caused by the Images/Rect…

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Posted in: Coding, The Thief's Tale

8-14-07 – 3142 Rows

Eric Leave a comment

Yep, a second update on the same day. Sorta. You see the last update was at around 1 AM, so…

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Posted in: Engine Workings, The Thief's Tale

8-14-07 – 756 Rows

Eric Leave a comment

No update in 5 days? What’s going on now? Well, stuff that I won’t bother anybody with. Remember, it’s okay…

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Posted in: Engine Workings, The Thief's Tale

8-8-07

Eric Leave a comment

I’ve added the Death() function so Zero isn’t immortal anymore. Now it keeps track of what happens when you lose…

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Posted in: The Thief's Tale

8-9-07

Eric Leave a comment

Smallish update, did a quick correction of the Akuma attacks so they line up better with each other. Stop the…

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Posted in: The Thief's Tale

8-8-07

Eric Leave a comment

Die Akuma, Die! Now when lethal damage is done to an Enemy it makes them fall down all dead and…

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Posted in: Engine Workings, The Thief's Tale

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